GameInformation_BlockArea.cs
源文件:
code/GameInformation_BlockArea.cs
csharp
// Namespace:
[Serializable]
public class GameInformation.BlockArea // TypeDefIndex: 4437
{
// Fields
public Vector2 topRightPercentage; // 0x10
public Vector2 bottomLeftPercentage; // 0x18
public float appearTime; // 0x20
public float enableTime; // 0x24
public float disableTime; // 0x28
public float disappearTime; // 0x2C
public bool isSubtract; // 0x30
public List<GameInformation.RotateEvent> rotateEvents; // 0x38
public List<GameInformation.MoveEvent> moveEvents; // 0x40
public List<GameInformation.ScaleEvent> scaleEvents; // 0x48
// Methods
// RVA: 0x1CA32A8 Offset: 0x1C9F2A8 VA: 0x1CA32A8
public void Mirror() { }
// RVA: 0x1CA3650 Offset: 0x1C9F650 VA: 0x1CA3650
public void .ctor() { }
}