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BlockRender_ShaderIDs.cs ​

源文件:code/BlockRender_ShaderIDs.cs

csharp
// Namespace: 
private static class BlockRender.ShaderIDs // TypeDefIndex: 4653
{
	// Fields
	public static readonly int NormalBlockRT; // 0x0
	public static readonly int SubtractBlockRT; // 0x4
	public static readonly int DisabledNormalBlockRT; // 0x8
	public static readonly int DisabledSubtractBlockRT; // 0xC
	public static readonly int SceneColor; // 0x10
	public static readonly int ComposedRT; // 0x14
	public static readonly int EffectRT; // 0x18
	public static readonly int DilateTexelSize; // 0x1C
	public static readonly int PassWeight; // 0x20
	public static readonly int GlowFirstPass; // 0x24
	public static readonly int TouchHoverRT; // 0x28
	public static readonly int TouchPosCount; // 0x2C
	public static readonly int TouchPos; // 0x30
	public static readonly int TouchPosShine; // 0x34
	public static readonly int TouchPosShineSpeed; // 0x38
	public static readonly int TouchPosLowThreshold; // 0x3C
	public static readonly int TouchPosBrightness; // 0x40
	public static readonly int ReadyComposeRT; // 0x44
	public static readonly int ShineSpeed; // 0x48
	public static readonly int ShineBrightness; // 0x4C
	public static readonly int ShineColor; // 0x50
	public static readonly int DisplaceMap; // 0x54
	public static readonly int DisplaceSpeed; // 0x58
	public static readonly int DisplaceStrength; // 0x5C
	public static readonly int DisplaceDirection; // 0x60
	public static readonly int TouchDisplaceMap; // 0x64
	public static readonly int TouchDisplaceSpeed; // 0x68
	public static readonly int TouchDisplaceStrength; // 0x6C
	public static readonly int TouchDisplaceDirection; // 0x70
	public static readonly int GlowColor; // 0x74
	public static readonly int TouchGlowColor; // 0x78
	public static readonly int BackgroundPixelScale; // 0x7C
	public static readonly int TouchBackgroundPixelScale; // 0x80
	public static readonly int NoiseMap; // 0x84
	public static readonly int NoiseTint; // 0x88
	public static readonly int NoiseRadius; // 0x8C
	public static readonly int NoiseSmoothness; // 0x90
	public static readonly int NoiseEvoSpeed; // 0x94
	public static readonly int NoiseDirChangeSpeed; // 0x98
	public static readonly int NoiseDisplaceStrength; // 0x9C
	public static readonly int SDFCellSize; // 0xA0
	public static readonly int SDFSmoothness; // 0xA4
	public static readonly int SDFFalloff; // 0xA8
	public static readonly int SDFMoveSpeed; // 0xAC

	// Methods

	// RVA: 0x1D1DF2C Offset: 0x1D19F2C VA: 0x1D1DF2C
	private static void .cctor() { }
}